Guy Dickinson DOT com

Nov 12 2007
Super Mario Bros.: The Lost Levels reviewed. - By Chris Suellentrop - Slate Magazine


  “That sadistic torment, however, is central to the game’s appeal. Unlike most game designers, who make sequels that are identical to their predecessors, only with better graphics, Miyamoto used the Real Super Mario Bros. 2 to do something new and dangerous, turning his original and beloved game on its head. Once you accept that mushrooms and warp zones can be punishments rather than rewards, you start to question the nature of the game and to ponder strategic gambits you would never have considered while playing the original Super Mario Bros.”


(via Mr Kottke)

Super Mario Bros.: The Lost Levels reviewed. - By Chris Suellentrop - Slate Magazine

“That sadistic torment, however, is central to the game’s appeal. Unlike most game designers, who make sequels that are identical to their predecessors, only with better graphics, Miyamoto used the Real Super Mario Bros. 2 to do something new and dangerous, turning his original and beloved game on its head. Once you accept that mushrooms and warp zones can be punishments rather than rewards, you start to question the nature of the game and to ponder strategic gambits you would never have considered while playing the original Super Mario Bros.”

(via Mr Kottke)

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